![]() Update: I was trying to re-create the crash so I can take a picture of approx. * Note: All bugs mentioned above I have encountered before Stage 7 * I'll continue to update as soon as Leone's crash is amended. + Stealth card texture not rendering properly, makes me have almost a black-textured character. I can still collect them if I stand where they should be (specifically, in the 'Armory' stage where there is a gun turret protecting a metal cage - behind the cage door). + Some card packs shown on the floor in-game not appearing. ![]() + Snake's model during in-game mission briefing is not shown. He is supposed to run through it and it shuts behind him. + When Snake finishes an area he goes to leave through a gate, the gate will open and shut. It should be white when full health, and starting to grey from right to left as you lose health. + Health bars remain solid white, regardless of damage or not. Result: it will always crash no matter what different cards I choose / turns I wait. I have tried to save state around in hopes I can reload it back once it crashes to see if I can do something else. It seems just before Leone's 2nd turn PPSSPP suddenly crashes. ![]() PPSSPP Settings: Everything normal, Anti-aliasing was turned on to clear the text (remove blur).Įxperiencing a crash with the battle of Leone (Stage 7: BRC-026).
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